Render
Node Data | |
|---|---|
Display name | |
Render | |
Internal name | |
Node_FLIP_Render | |
Inheritances | |
| Node_FLIP_Render | |
Inputs | |
Node_FLIP_Render | |
fdomain |
Domain |
surface |
Fluid Particle |
enum |
Render Type |
int |
Segments |
float |
Particle Expansion |
bool |
Draw Obstracles |
range |
Alpha |
gradient |
Color Over Velocity |
range |
Velocity Map |
range |
Lifespan |
bool |
Additive |
bool |
Threshold |
slider |
Merge Threshold |
Outputs | |
Node_FLIP_Render | |
surface |
Rendered |
Render fluid domain to a texture.
Properties
Render Type
Where to render the particle as fluid drop or line.
Particle Expansion
Adjust radius of the particle.
Draw Obstracles
Whether to draw the obstracles.
Alpha
Transparency range of the fluid.
Color Over Velocity
Color the fluid based on its velocity.
Velocity Map
Set the velocity map to color the fluid.
Lifespan
How long the fluid will be visible for.
Additive
Set particle blending mode to additive.
Merge Threshold
Merge particles that are close to each other.
Related Links
- Base Code: /scripts/node_flip_render/node_flip_render.gml
- Shader [sh_FLIP_draw_droplet]: /shaders/sh_flip_draw_droplet/sh_flip_draw_droplet.fsh